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Editing Logs Quickly
Do the following:
- Get the log off the cambot
- Verify the file downloaded correctly onto your machine
- Make a copy of the file you've saved on your machine for a backup
- Clear the cambot
- Open the file you'll be working on, on your machine
- Remove the log header and footer
- Remove all emoticons
- Run the spell checker and grammar checker.
That's it! Now let's walk through that step by step.
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Get the log off the cambot
You'll want to set your MU* client so that it will log for you, and
check to be sure you're saving the file into the proper directory on
your own personal computer at home. Make sure you have an appropriate
set of directories on it as well. As an example, I have on my personal
machine a directory called "Gaming" with a subdirectory for each game
that I'm editing for, i.e. "Starfall" or "Indigo."
Each game subdirectory on my personal machine has two
sub-subdirectories as well: "Archives," for the complete raw log I've
downloaded from the server, and "Working," for the copy of the log which
I'm editing. I do this so that I have an unedited copy of the complete,
unchanged raw log in case I somehow screw up the edited version I'm
working on. I was taught to NEVER work on the originals, for precisely
that reason -- but to instead always make a copy of the original, and
work on that. You'll want to set your machine up in the way that works
best for you personally, of course.
In order to save the log off the cambot, you need to be in the
same room as the cambot itself, and you'll probably want to ask anyone
that's present to be silent for just a moment, so that random bits of
conversation aren't accidentally recorded along with the log. Once you are
in the same room as the cambot is in, and your client is logging properly
to the desired directory on your personal machine, simply start a fresh,
clean log (so nothing's in the saved file except the cambot's logged
contents), then type viewlog and wait until the entire
log has downloaded. At that point, turn off logging, so no excess bits
are accidentally added to the end of what you've just downloaded from
the cambot.
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Verify the file downloaded correctly onto your machine
This is mostly to cover yourself, so there are no mistakes
with erased logs. Remember, once a log is cleared off the cambot,
it's gone. Having scared myself more than once in regards to
accidentally erasing logs, I recommend taking a moment to verify
you have a good, complete version of the desired log, from beginning
to end, saved onto your personal machine.
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Make a copy of the file you've saved on your machine for a backup
The reasoning behind this one is pretty much explained
above. Again, this is what I do to be sure I don't screw up a log. You'll
want to develop your own routine, of course, so you're doing what works
best for you.
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Clear the cambot
Once you're sure you have a complete version of the log you wish
to edit, just type clearlog on Reality Fault to erase the log
stored on the cambot. This will give you a nice clean cambot again,
ready for the next game.
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Open the file you'll be working on, on your machine
The first step to the actual editing. We'll assume you
can do this one on your own. ;-)
-
Remove the log header and footer
This step is actually a matter of personal preference. Some GMs like
to have only IC information go up in their logs, so that reading the logs
is rather like reading a novel. However, other GMs like leaving the OOC
header and/or footer information on the log, to be put up on the logs
page as well.
Most important is that you do what you are comfortable with in regards
to your choice of whether or not to remove them. The only thing we ask
is that you maintain consistency.
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Remove all emoticons
Emoticons such as ;-) or =^.^= or O.o are extremely disruptive to
the smooth IC flow of a game, and a pain for an editor to search for,
since they often have slight differences that make them easy to miss. We
recommend you ask your players to avoid using them, and that you edit
them out when they slip into a log, as sometimes occurs.
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Run the spelling and grammar checker
You'll want to use whatever works best for you, of course. As a single
example, I open my logs in Word to run the spell checker, but save in
.txt. This is because of the odd characters in .doc files that don't show
up in .txt files -- things like ellipses (...) or quotation marks (") need
to be in their text forms. Also, for words like attaché
you'll want to use the proper HTML for the accented e on the end;
i.e. attaché.
One thing you need to settle for yourself right away is what tense the
game is being told in. Most people write in the present tense (I
jump to the roof!), but feel non-consciously that a story goes in the
past tense (I jumped to the roof!). You can edit your game's logs
either way -- it's entirely up to you. The one thing you'll want to be
sure of is that the tense remains constant throughout. Tip to the editor
with not much free time, however -- leave it in present tense. ;-)
If you'd like more information on HTML, here's a nice, clear page with various
special characters you can use in HTML, and here is a page just on special characters.
That's it! You now have an edited log. Now you can just follow the directions on your realm's
log page in order to put up your new, edited log, then email notification
to all your fellow players on the game's emailing list. Enjoy!
However, if you'd like to do a slightly more thorough bit of editing,
please continue on to the
next page.
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