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The Reality Fault Glossary
- Actions
- Actions are attached to a Player, Thing, or Room and, when
triggered, perform some action.
Actions that are attached to a Room and linked to another room
are commonly known as Exits. Triggering an Exit takes the Player
that triggered it to the linked room. Actions can do many things
but, unless you run a game, you probably won't need to create any.
- Administrator
- An Administrator is an individual who oversees the
operations of the server, is responsible for setting the broad
goals of Reality Fault, goes to Steering Committee
meetings, and (in general) does all the boring stuff which keeps
the project moving forward.
- Builder
- A Builder is an individual who creates the rooms,
actions, things, and character objects which exist on the server.
- Character
- A Player Character is an in-game construct,
manipulated by a Player.
- Dramatist
- A Dramatist GM uses a style of gaming which
emphasizes how well the in-game action creates a satisfying
storyline. Different kinds of stories may be viewed as
"satisfying," depending on individual tastes. These can vary
from fanciful pulp action to believable character drama --
but to the dramatist, it is the end result of the story which
is most important.
- Gamist
- A Gamist GM favors a gaming style which values
setting up a fair challenge for the players, as opposed to
the PCs. The challenges may be tactical combat, intellectual
mysteries, politics, or anything else. The players will try to
solve the problems they are presented with, and in turn the GM
will make these challenges solvable if they act intelligently
within the assumed game contract.
- Mechanics System (or Game System)
- A Mechanics System is a collection of rules governing
the capabilities of characters and their interactions. It is the
"common language" shared by GM and players, so skill comparisons
can be made in a consistent fashion.
- Player
- A Player is an individual who controls a Player
Character in the game. When you connect to the server,
you are connecting to a Player object.
- Programmer
- A Programmer is an individual who creates the
programs and tools which exist on the server.
- Programs
- Unless you intend to write programs for the server, you
don't care about these. :-)
- Realm (or Game)
- Games are run in separate areas called realms.
- Referee (or Game Master)
- A Referee is an individual who manages and
arbitrates activities during game play.
- Rooms
- These objects contain other objects, like Players and Things.
- Server Objects
- There are only five types of things on the server: Players,
Things, Rooms, Actions, and Programs. In addition, every type
of object may have properties attached to them that describe the
object, or change the way actions, commands, and programs work on
the object or in the room. This is how the "sex" and "species"
on your Player are specified. These properties are described in
the Things I can "set"
on my character section.
- Simulationist
- A Simulationist GM employs a gaming style
which values resolving in-game events based solely on game-world
considerations, without allowing any meta-game concerns to affect
the decision. Thus, a fully simulationist GM will not fudge
results to save PC's or to save her plot, or even change facts
unknown to the players. Such a GM may use meta-game considerations
to decide meta-game issues like who is playing which character,
whether to play out a conversation word for word, and so forth,
but she will resolve actual in-game events based on what would
"really" happen.
- System Operations
- An Operator has access to the server and the computer
where the server is running.
- Things
- These are all the other objects on the server you can pick
up, move around, or manipulate in other ways.
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