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How do I set up a game?

Each GM will set up their game to their own specifications and at their own level of organization. This is to be expected, and is unique to every GM and every game. However, when accepting players there are certain things which will be common to all games. A few of these are addressed below.

Be Honest

First and foremost, before the game starts, the new GM must be honest with his players. If there's a problem, this person should speak to those concerned, not talk behind their backs. If a concept isn't appropriate, the player should be informed of that before the game starts. The GM shouldn't waffle -- he or she should be as crystal clear as possible.

This honesty should continue through the game. Deliberately misleading your players may be integral to some part of your game, but such deceptions should be applied sparingly. If your players know that nothing you say can be believed, they won't ever trust you -- even when you need them to do so.

Maintain Objectivity

Furthermore, you are the GM -- if you cannot keep your personal issues out of your game, you should at the very least be honest with your players, and inform them of this. If you have a problem with a player, go to that person and talk openly with them about the situation. Whacking the PC within the game is not honest; nor is ignoring the player in an effort to manipulate them or persuade them to leave.

If you never tell the player of the problem, how can they correct it? Most people aren't mind-readers, and will simply bewilderedly (and resentfully) wonder why everything always goes wrong for their PC. This isn't fun -- for the other players or for the GM.

Make Decisions

Finally, as the GM, you are the ultimate veto, both before and in the game. If you have two players who are fighting with each other, it is ultimately up to you to resolve whatever their issues are. Don't let out-of-game dislikes poison in-game activities -- if the players cannot maintain objectivity from their characters, then maybe you have the wrong players. Alternatively, don't let in-game disagreements as to 'what actually occurred' spill over into out-of-game squabbling -- make a decision in the game and stick with it.

These are just a few suggestions from personal experience. Everyone will have their own ideas, unique to their game. Do what works for you -- after all, if you and your players are having fun, you're doing it right.


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Last modified: 2002-Mar-17 18:06:04

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