Morning Rain

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Realms: Morning Rain

Player Information

by Jonathan McDermott

The game is of the 'superhero' genre. The core concept is that the players have, literally, woken up one morning with various powers and abilities, albeit without the initial skill to properly use those powers. The game takes place two months after that day, by which time the players have achieved some familiarity with the use of their powers. The game-world is 'medium' as far as brightness goes; the players are 'hunted,' but with the proper use of their wits, abilities, and cooperation, they can stay comfortably ahead of the hunters.

I hope to emphasize problem-solving in conjunction with power-use for conflict resolution. The players' task, then, is to stay ahead of the hunters, to use their powers in whatever ways they are moved to do so and, if they become so inclined, to investigate why they have these powers. There are other twists and structures to the plot which will not be immediately visible to the player-characters.

The player-characters will begin independent and unconnected. It is my plan to run a series of short sessions to introduce the characters to one another and help the players develop their characters, so that when the game proper begins the characters will already have a history together. I also plan on working with the players, individually and as a group, in the character creation process.




Last modified: 2002-Apr-05 19:14:14

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