Some of the suggestions made and discussed were duels between
skills that would not ordinarily be used, i.e. instead of the
standard sword fight one might resolve a conflict within a game with
a well-described and choreographed battle of poetry, calligraphy, or
cooking (thank you, Iron Chef! ;-).
Other suggestions of themes or ideas that might be included in
a game were the GM having a secret admirer for a PC, or one of the PCs
choosing to be the secret admirer; causing one's PC to have to make
difficult decisions where the 'right' choice involves some personal
PC pain, as a means of thoughtful character development; setting up
an interesting role-playing situation where a loner worthy of respect
(either PC or NPC) is given cause to slowly realize they can let their
defensive walls down and trust.
Creating characters was also discussed... player characters who,
despite vast skill in one arena, also make mistakes, and/or have
disadvantages or character flaws which help them have more depth and
complexity in their personalities; and finally, the suggestion was made
of having a maddening secret enemy, as long as eventually the PC is
given the opportunity to discover who this is and decisively set things
right again.