The House That Jerks Built
Son of the Dragon
Bloody Idols: Tuesday
Bloody Idols: Wednesday
The Whole of the Law
When The Bough Breaks
Help Files (old)
One-Shot: Bloody Idols: Wednesday
"Bloody Idols": Game Information
The initial concept was to run a game on-line, on Reality
Fault, for several folks who'd expressed interest in gaming there,
but had no experience in doing so.
The first call for players netted more people than could be
comfortably handled in one game, so after addressing scheduling
issues, the originally planned game was broken up into two
separate games, with three players each.
As a fun quasi-experiment, Collie decided to run the same
story for both groups, with the caveat that no one discuss the
plot line with members of the other group.
Further real-life-related scheduling issues forced one intended
player to have to leave, with the end result of two games of
(chronologically respectively) three and two players.
This is the game run for the Wednesday group: Bob, Dobie,
The game was played using the "Feng Shui" mechanics
system. The rules are very simple, designed for the fast,
action-packed 'feel' of Hong Kong martial arts action movies. The
character templates mean players can 'pick and run' relatively
There were only a few 'house rules' in effect, due to both
personal experience, and recommendations by others who'd run
Feng Shui previously.
One: only modern character templates were available for player
choice, with the sole exception of the Martial Arts master,
which was also not allowed on the recommendation of a friend
who'd previously run "Feng Shui." Two: no 'cross-dressing'
Three: no 'brooding asshole loner' characters. Period. The
GM wanted characters that already knew each other and would work
together, as the one-shot was conceived of as being very quick,
and thus not allowing the requisite time necessary for the
average brooding loner to be coaxed into working with others.
Yeah, it's a hot button. Cope. ;-)
Player Roster and Character Sheets
"Bloody Idols": Episodes
In which our heroes are asked by their sensei to discreetly resolve
a missing-persons situation for a friend of the family.
The group visits Nine Flowers Casino, and general mayhem ensues.
The gun battle is finally concluded, and time is taken for a review
of the puzzling collection of data.
Where a mystery is explained, and a call for help is received.
In which the protagonists visit the docks, pick up a clue, and then
get rid of it.
Whereupon the protagonists tidy up their mess, and make a bit more.
In which the tumultuous battle on the rooftop of the unfinished
apartment building is concluded decisively.