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One-Shot: Bloody Idols: Tuesday

"Bloody Idols": Game Information

Background

The initial concept was to run a game on-line, on Reality Fault, for several folks who'd expressed interest in gaming there, but had no experience in doing so.

The first call for players netted more people than could be comfortably handled in one game, so after addressing scheduling issues, the originally planned game was broken up into two separate games, with three players each.

As a fun quasi-experiment, Collie decided to run the same story for both groups, with the caveat that no one discuss the plot line with members of the other group.

Further real-life-related scheduling issues forced one intended player to have to leave, with the end result of two games of (chronologically respectively) three and two players.

This is the game run for the Tuesday group: Jonathan & Ian.

Mechanics

The game was played using the "Feng Shui" mechanics system. The rules are very simple, designed for the fast, action-packed 'feel' of Hong Kong martial arts action movies. The character templates mean players can 'pick and run' relatively quickly.

There were only a few 'house rules' in effect, due to both personal experience, and recommendations by others who'd run "Feng Shui" previously.

One: only modern character templates were available for player choice, with the sole exception of the Martial Arts master, which was also not allowed on the recommendation of a friend who'd previously run "Feng Shui." Two: no 'cross-dressing' characters, please.

Three: no 'brooding asshole loner' characters. Period. The GM wanted characters that already knew each other and would work together, as the one-shot was conceived of as being very quick, and thus not allowing the requisite time necessary for the average brooding loner to be coaxed into working with others. Yeah, it's a hot button. Cope. ;-)

Dramatis Personae

Player Roster and Character Sheets

CharacterPlayerCharacter Sheet
An Ying XingJonathanHTML
Rain XiaoIanHTML

"Bloody Idols": Episodes

Chapter One

In which our heroes are asked by their sensei to discreetly resolve a missing persons case for a friend of the family

Chapter Two

Our heroes pay a visit to a casino, but decide to find a friendlier environment elsewhere... unfortunately, the Hong Kong docks turn out not to be that location!

Chapter Three

Wherein our heroes see a ghost -- and end up following a kidnapped girl!

Chapter Four

A climactic battle on the half-built roof of an unfinished apartment building -- from which not everyone walks away.

Chapter Five

Our heroes receive their just rewards.




Last modified: 2003-Oct-05 22:46:53

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