Brisa travels with Poppy to Amber for her first horse.
||The Wrong Path
Where Roxanna, Benedict, and Brisa meet, and end up in the realm
of the Fair Folk.
||The Path Back
Brisa, Benedict and Roxanna escape from the realm of the Fair
Folk and subesequently meet a courier traveling along The Road
||Morning at Tommy's Tavern
In which conversations with Rhys the Courier are continued,
and Trystan and Aram are met.
||A Key Without a Lock
A night of intrigue in the town of Cragside. Brisa, Benedict,
Roxanna and Trystan witness a murder and are given a darksteel
||Temples and Taverns
Further investigations into the midnight murder, including a
trip to the Justice's Hall and the Atteran Hospice.
||Merchants and Mercenaries
In search of a warehouse, all that is found is death.
Upon a Captain's slaying, the balance of power in Cragside
||To the Circlet Warehouse|
As pressure mounts, Brisa and Benedict seek the warehouse
which the darksteel key unlocks.
||At the Hospice
Roxanna, Trystan, and a small collection of others converse
in the Atteran Hospice while waiting for Benedict and Brisa
||Den of Thieves
The group finally comes together again, and discovers where
Elise is being held.
||A Cargo of Death and Steel
Wherein Elise is rescued, and tells of the mysterious cargo.
||Riding out of Cragside
The group sells their dangerous cargo to a friendly force,
and manages to slip of of the troubled city relatively
||At the Forest of Roth
On the road to Bordertown the group becomes entangled with a
||By the Camp Fire on the Way to
Where the troupe talk with Romana... and hear some astonishing
||Night in a Bordertown
The group of travelers finally reach Bordertown, and learn some
very interesting things there.
||Chatting by the Fire, Climbing the
Wherein Benedict, Romana, Anuje, and Brisa talk long into the
night, and the next day meet a very strange little man
and his sister.
||Down the Well
Wherein Roxanna, Anuje, Trystan, and Brisa go down the hole
they've found... and things get curiouser and curiouser.
||Clues and Contradictions
Wherein the group finds peculiar remains and confusing
As night approaches, the group does their best to prepare.
Night falls... and the group must face the remaining lizard pack.
||Whispers in the Night
Tashka, Romana, and Brisa discuss many things, in an effort to
make a plan to defeat Marin's chaos rider.
All the previous night's planning comes to nothing when Lord
Random starts things into motion well before anyone is ready --
and Chaos ensues.
||Aftermath and Afterthoughts
** Cleaning up the debris of battle.
||Night on Tashka's Temple
The pyre and celebration for Tashka and Allena is finally held.
||Within the Walls of Bordertown
Long after the party is over and all good folk are to bed,
quiet intrigue and conversations continue...
||As the Midwinter Approaches...
Various surprises and meetings occur as the Midwinter festival
of this unusually mild storm season fast approaches.
The Wild Horde arrives in Bordertown, and things
get... interesting from that point...
||Merry Midwinter's Eve!
It's Midwinter's Eve, and a lovely, relaxing day is enjoyed by
all. Who knows what the night will bring?
||No Rest for the Wicked...?
The happiness and fellowship of Midwinter's Eve is lethally
shattered by a vile attack.
||Things That go Bump in the Night
The clock ticks on towards midnight on this grim Midwinter's
Eve, and slowly things begin to look up a little...
||Giftings & Gaiety on a Merry
With the coming of Midwinter's Day many secrets, both small and
large, are revealed -- from little gifts for cherished friends,
to birthrights and cultic obligations.
||A Game of Cat & Mouse
Jagnar's Daughter challenges the Star-Bred Killer, and in
Roxanna's prophetic words, "...either Mordyn or Brisa is doomed