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Editing Logs Slowly
This page assumes you've already done everything that's listed in the
Quick and Dirty page of editing
tips. If you'd like to do a slightly more thorough job, however, you
might want to do one or more of the following.
The one thing I would most strongly suggest, before you do any
of this, is that you ask your game partners first. If you change
things in the log without warning them, you run the risk of inadvertently
offending someone. Many people feel very strongly about their writing,
and take great pride in it. On the other hand, if you've asked permission
ahead of time and explained clearly what it is you would like to do while
editing, most people will both be pleased their opinion was asked, and
willingly give their permission for you to edit as you've described.
Let me pause to reiterate once again -- these are the steps I take
while editing. They are not for everyone, nor should they be assumed
to be the only things that should be done. Do what feels right for
you. These are just suggestions.
Here's the list of things I do when editing more thoroughly. Please
note this list is not exhaustive. You may have other things you like to
do as well, nor should you feel you must do all of the things on the
list. Just handle things so that it feels right for you and your game
partners. Remember, this should be fun.
- Change the paragraph layout
- Read the file and do the following:
- Put the character description immediately after the first
time that character speaks
- Catch any homonyms
- Change multiply used words
- Run together multiple lines for one person
- Check the "editing conventions" are correct
- Upload the file to the logs web page
- Take a look at the actual web page
- Email your game's mailing list
Walking through this list step-by-step, we do the following:
Change the paragraph layout
This is something I do to make editing easier for myself. It's
certainly not a necessary step. However, I personally find it visually
easier and mentally clearer to work with the text when it's separated
in this fashion -- with actual physical space between the individual
paragraphs. This is not the case for many people, however. They have no
need to separate the individual paragraphs they're working on. Therefore,
if this isn't something that helps you, please feel free to ignore this
step and go on to the next.
The original, unedited lines might look
like this: |
<p>
Rechan slumps, letting loose a sigh. He sheaths the dagger, and fetches
the other one, re-tying his crossbow. "Phew..."
<p>
The faint sound of laughter in the distance comes closer as a pair of
young boys approach down the trail, apparently with their own buckets
of refuse to be rid of.
<p>
Rechan smirks, not dismissing his illusion, but simply lets the wings
settle down. He drops a hand to the scrape that thing gave him, wiping
at the torn scale. |
The slightly edited paragraph could look
like this: |
<p>Rechan slumps, letting loose a sigh. He sheaths the dagger,
and fetches the other one, re-tying his crossbow. "Phew..."
<p>The faint sound of laughter in the distance comes closer as
a pair of young boys approach down the trail, apparently with their own
buckets of refuse to be rid of.
<p>Rechan smirks, not dismissing his illusion, but simply lets
the wings settle down. He drops a hand to the scrape that thing gave him,
wiping at the torn scale.
|
Read the file and do the following
- Put the character description immediately after the first time
the character speaks
Game files usually begin with an italicized, indented "closeup"
of the room, which shows the room description. If it is immediately
followed by all the character descriptions, there ends up being a huge,
undifferentiated mass of italicized, indented text. This is often both
confusing as to which description belongs to which character, and hard
on the eyes.
For these reasons I'd suggest putting the room description first
as a scene setter. Let the game begin naturally after that, and as
each character speaks or acts, tuck their description in immediately
after the paragraph in which they first speak. This will closely tie
the description to the specific character to which it belongs, and will
provide a little more visual contrast for the reader.
The original, unedited lines might look
like this: |
Crew Room -- Lucifer's Shadow This comfortable, elliptical
room is softly lit. The graceful, stylized Deco trim is a lustrous jet
against soft slate gray. All the furniture and decorations are carefully
and neatly fastened down against free fall.
Dakini's hair is a bright red-gold mane that occasionally hides
her small pointed ears. She's a tall, slender, strong woman. She wears
a soft, comfortably loose, ivory silk shirt with the sleeves rolled up,
belted off snugly with a wide, well-worn leather belt. On her right hip
rides a holstered flechette pistol.
Keesha is a bat. She is relatively short, hanging a little
under 5 feet tall on clawed feet, including her oversized and elaborately
ridged ears. Her grin shows a mouthful of extremely sharp teeth
in a pointed muzzle, and a twinkle dances in her large-pupiled eyes.
Her head fur is cut short to stay out of her way in flight.
Hati is a huge dire wolf. From black nose to silvered tail-tip
he is easily 8 ft long. His thick, silvery coat is glossy with health,
and his green eyes are bright with intelligence. Half-hidden by his
shaggy ruff, a wide leather collar can be seen, inscribed with colorful
protective runes, which spell out "Dakini's Hati."
Dakini ruffles Hati's ears absently as she rummages for a drink
for Keesha, "What would you like, Keesha? I know you love those little
roasted cricket thingies, right?"
Keesha sighs. "If you've got any. I'm just about out." She looks
around the elegant stateroom. "I'm going to miss my home dimension."
Dakini glances over her shoulder with a rueful smile, "Well, in a
sense wasn't everyone in the Frontier Quadrant a refugee of sorts?" She
comes back with two squeeze bulbs of liquid, and a sealed can of Eagle
Brand Honey Roasted Crickets. She gives Keesha the can and one bulb,
"Enjoy!" Glancing over at the silvery dire wolf, she adds, "You want
anything, Hati?"
Hati is sitting near Dakini, apparently listening to
the conversation. When she talks to him, he shakes his head clearly.
|
The edited paragraphs could look like
this: |
Crew Room -- Lucifer's Shadow This comfortable, elliptical
room is softly lit. The graceful, stylized Deco trim is a lustrous jet
against soft slate gray. All the furniture and decorations are carefully
and neatly fastened down against free fall.
Dakini ruffles Hati's ears absently as she rummages for a drink
for Keesha, "What would you like, Keesha? I know you love those little
roasted cricket thingies, right?"
Dakini's hair is a bright red-gold mane that occasionally hides
her small pointed ears. She's a tall, slender, strong woman. She wears
a soft, comfortably loose, ivory silk shirt with the sleeves rolled up,
belted off snugly with a wide, well-worn leather belt. On her right hip
rides a holstered flechette pistol.
Keesha sighs. "If you've got any. I'm just about out." She looks
around the elegant stateroom. "I'm going to miss my home dimension."
Keesha is a bat. She is relatively short, hanging a little
under 5 feet tall on clawed feet, including her oversized and elaborately
ridged ears. Her grin shows a mouthful of extremely sharp teeth
in a pointed muzzle, and a twinkle dances in her large-pupiled eyes.
Her head fur is cut short to stay out of her way in flight.
Dakini glances over her shoulder with a rueful smile, "Well, in a
sense wasn't everyone in the Frontier Quadrant a refugee of sorts?" She
comes back with two squeeze bulbs of liquid, and a sealed can of Eagle
Brand Honey Roasted Crickets. She gives Keesha the can and one bulb,
"Enjoy!" Glancing over at the silvery dire wolf, she adds, "You want
anything, Hati?" Hati is sitting near Dakini, apparently listening to
the conversation. When she talks to him, he shakes his head clearly.
Hati is a huge dire wolf. From black nose to silvered tail-tip
he is easily 8 ft long. His thick, silvery coat is glossy with health,
and his green eyes are bright with intelligence. Half-hidden by his
shaggy ruff, a wide leather collar can be seen, inscribed with colorful
protective runes, which spell out "Dakini's Hati."
|
- Catch any homonyms
Two words are homonyms if they are pronounced or spelled the same way,
but have different meanings. This sort of error (a homonym) usually occurs
if you spell check too fast, although they can creep in accidentally
when one is typing rapidly as well.
The original, unedited lines might look
like this: |
According to Katya, it was no more then an our's ride to
the Frozen Axe Clan's cave, but night was soon to be upon them. |
The edited paragraph could look like
this: |
According to Katya, it was no more than an hour's ride to
the Frozen Axe Clan's cave, but night was soon to be upon them. |
- Change multiply used words
When writing a long phrase, players sometimes forget precisely what
words they used at the beginning of their paragraph. Also, occasionally
more than one player will use the same word consecutively. In such cases
I try to substitute a word with a similar meaning.
In the example, note I couldn't replace the first use of the word
'softly' with 'quietly' since in the next line someone else has already
used it:
The original, unedited lines might look like
this. |
Sakura walks softly into the room and settles herself
down on the floor, tucking her legs under her in a very proper Japanese
style, then places her hands softly on her knees.
Douglas walks in quietly, looking around as he crosses his
legs and settles to the floor.
|
The lightly edited paragraph could look
like this: |
Sakura walks silently into the room and settles herself
down on the floor, tucking her legs under her in a very proper Japanese
style, then places her hands softly on her knees.
Douglas walks in quietly as well, looking around as he crosses
his legs and sits on the floor. |
- Run together multiple lines for one person, or between spoken
lines
Frequently people will think of something they'd like to add on, after
they've just said or done something. In such cases you can end up with
line after line by the same person, all starting with the character's
name. For smoothness of reading I usually run those neatly together,
splitting them only when the block of text becomes a bit too large to
read easily.
The original, unedited lines might look
like this: |
Brisa takes a sip of her drink, stretching out and sighing
softly, "Well... have done all I can now. Now is up to Herself."
Brisa has another drink, then nibbles a piece of bread, thinking.
Brisa's gaze travels slowly and curiously around the room, noticing
things... until it finally comes to rest on Romana. She tilts her
head... then swallows her mouthful of food, still regarding Romana.
Brisa finally smiles and murmurs softly, just to her table
companions, "So, Romishka, why are the Hellswords in the Forest
of Roth?"
|
The edited paragraph could look like
this: |
Brisa takes a sip of her drink, stretching out and sighing softly,
"Well... have done all I can now. Now is up to Herself." She has another
drink, then nibbles a piece of bread, thinking, her gaze traveling slowly
and curiously around the room, noticing things... until it finally comes
to rest on Romana.
Brisa tilts her head... then swallows her mouthful of food, still
regarding Romana... then finally smiles and murmurs softly, just to her
table companions, "So, Romishka, why are the Hellswords in the Forest
of Roth?" |
While editing you may also notice situations where you'll have a spoken
phrase by someone, followed by a pose performed by someone else. In
such cases, and as long as it's not two different people speaking,
I tend to put the lines together, so reading the log flows a bit more
smoothly. Lines spoken by different people, however, automatically start
a new paragraph.
This particular writing habit is what I was taught in my English
grammar classes. However, it's been pointed out to me that some readers
are confused when more than one person acts or speaks within a single
paragraph. Therefore, as editor you should once again remember --
you should be doing what works for your group. That being said,
here's an example:
The original, unedited lines might look
like this: |
Alex gives Horatio another glum look, "Yeah, but you
won't be stuck in a dress."
Carroll shakes his head amusedly at his sister.
Horatio smiles a little, lifting up a glass of juice (he's still not
entirely sure what it is). "You never know, Alex. There are some places
where both genders wear the same thing."
Alex hmfs at her brothers... then goes back to eating.
|
The edited paragraph could look like
this: |
Alex gives Horatio another glum look, "Yeah, but you won't
be stuck in a dress." Carroll shakes his head amusedly at
his sister.
Horatio smiles a little, lifting up a glass of juice (he's still not
entirely sure what it is). "You never know, Alex. There are some places
where both genders wear the same thing." Alex hmfs at her brothers... then
goes back to eating. |
- Check the "editing conventions" are correct
There are a few editing conventions people often follow on
RealityFault, within the logs. While you should use what works best
for you and your group, the few we have are listed here for ease of
application. Given time, the list may change... this is merely what we
have right now.
Thought is
italicized |
Dirk looked around worriedly, thinking,
Where's the darned safe?! |
Foreign languages, which
are included in English in the logs, are encased in double angle
brackets |
Kamui shouted to Fiona in Japanese, so the
attacking security forces wouldn't understand, "<<Shoot the right
hand one -- I'll take the left!>>" |
Ship names are italicized,
unless someone is speaking of them |
The rest of the team headed for the
Performance, their ship for this mission, where Chet awaited
them. |
Written or typed text within the
game is put into < code> text formatting. |
Hazmat typed the code into the computer --
Alpha Beta Genesis -- then waited for it to respond. |
Mentalism or radio contact
is put into quotation marks and set off with the pound sign |
Njozi'joshi snarled into the crackling
headset, "#Get out now, Kamui!#" |
You now have an edited log -- follow the directions on your
realm's log page in order to put up your new, edited log, then take a
look at the actual log page itself. Doing this will let you double-check
to be sure you've not left any open HTML tags.
The final step is sending email notification to all your fellow
players on the game's emailing list. That's all there is to it! Editing
logs is actually rather simple and relaxing, once you get into the swing
of it. Hope this helps, and that you have fun in your game. Enjoy! ;-)
|