The DNAnimals Game FAQ
By <name removed by author's request>
For those who are interested and had questions and those that are still mulling the idea over, here is a more detailed bit of information about the game I will be running on RF.
So what is this game you are running?
The title is DNAnimals (pronounced D-N-Animals)
What is it about?
It's about genetically uplifted mammals in the future, which are created by a corporation as an experiment. Their purpose is to be a new sort of super soldier that can work in environments and situations that are hazardous to humans. Being that they are created, have no rights, and are simply corporate property they are also considered somewhat expendable.
Are these like "furries"?
Not really; the flavor and feeling is quite different. Yes, they are mammals and have a humanoid form. But they are the only ones of their kind, and there will be very little that is cute or fluffy about this game.
What is the world like?
The year is 2040, and huge corporations all but run the planet. Though in appearance legitimate governments still run the show, in truth they are just puppets propped up by one or more of these MegaCorps. The environment has not yet totally collapsed due to the foresight and quick thinking of the few MegaCorps that see the need for environmental protection (particularly those that deal heavily in agriculture and natural resources), but pollution levels and global warming are much worse than they are in our modern era. Technology has advanced in many areas, allowing for wonders such as bionics, cybernetics, and of course the PCs themselves. Most vehicles run on hydrogen or electricity, with fossil fuels mostly reserved for aircraft use. Energy comes from nuclear sources (hot fusion or fission), or microwave transmitted solar power.
What animals are available?
The available species for each role is listed under the role's description, below. These particular species are available based on the specific Ops roles to be filled -- since certain creatures would have been selected and uplifted for their natural abilities or instincts to fill those roles. Each player will choose a species and Op, based on a round-table discussion by all participating players and the GM.
These Ops, what are they?
Combat, Intelligence, Security, Technical, and Science.
This isn't going to be just some mission-based, kill-'em-all kind of game, is it?
Absolutely not. There will be missions for the company, but the deeper drive of the game is the characters themselves -- their attempts to cope with what they are, who they are, and what their destinies might be. I have no set path laid out for the game, as I find that stifling as a GM. I will have adventures, but what you do with them is up to you. The PCs can opt to be loyal slaves of their corporation, or jump the fence the first chance they get and try to exist as fugitives. The choice is yours.
Okay, what game system will you be using?
It's called "BESM," which stands for "Big Eyes Small Mouth." It's an Anime game system by a company called Guardians of Order. You can check them out yourself if you'd like.
What is the system like?
It's very simple. In short, you have only three stats (it's also called the Tri-Stat system for this reason): Body, Mind, and Soul, rated from 1 to 12. Most things are resolved by combining a stat with a skill, which provides a bonus, along with any other bonuses due to circumstances, then rolling 2D6 and trying roll equal to or under the total. The margin by which you make your roll determines how well you succeed. The whole system is contained in one volume, which makes it even easier for online play.
Do I need to go out and buy this game?
Not really. I think I have run it enough that I can teach it to everyone without the need for anyone to buy it. However, if you want to buy it anyway, that will just make things easier for me. It goes for .95 and is a lot of game for the buck; I highly recommend it.
You said BESM is an Anime game system; will this be an Anime game?
Not really. It will have elements of certain anime I am fond of (what GM isn't influenced by the media they watch/read?) such as "Bubblegum Crisis" and "Ghost in the Shell," but it will not be an Anime game per se.
That is about all for now. As always, questions can be directed to me via email or you can catch me on RealityFault -- I'm <name removed by author's request> there.
Thanks for your attention.
Last modified: 2001-Aug-03 17:44:15
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