CHARACTERISTICS

13 STR 000cm (0'0"), 000kg (000#), 3'(1m) reach, -0" KNB

18 DEX 13- Run 6" ( 12"), 21.8 kph 13.4 mph, 4.5 m/mi, DCV 3, 1 END/a

18 CON 13- Swim 2" ( 4"), 7.2 kph, 4.5 mph, 13.4 s/mi, DCV 0, 0 END/a

11 BOD Leap 3" ( 6"), 3.6 kph, 2.2 mph, 26.8 s/mi

13 INT 12-

13 EGO 12-

23 PRE 14-

14 COM 12-

3 PD OCV 6, DCV 6 // ECV 4

4 ED

3 SPD

7 REC

36 END PER 12-

27 STUN Heal 7/30, 1/4.3d

Weapons

+1 level w/Common Missile Weapons

+1 level w/Ranged Combat

SKILLS

WF

Hand-to-hand, Clubs

Common Melee

Common Missile Weapons

DEX

8 Acrobatics

8 Breakfall

8 Climbing

13 Combat Driving

13 Combat Riding

8 Contortionist

13 Lockpicking

13 Pickpocket / Sleight

13 Stealth

INT

12 Concealment

8 Deduction

12 Eavesdropping

12 Healer

PRE

14 Acting

14 Bribery

14 Bureaucratics

14 Conversation

14 Courtier

8 Oratory

14 Persuasion

8 Seduction

14 Streetwise

14 Trading

GEN

11 Co-ordination

12 Counterfeiting

11 Disguise

11 Gambling

11 Lip Reading

11 Navigation

11 Shadowing

AK

8 Starfall City

KS

11 Crew of the Saucy Mare

11 Maidstone Society

PS

11 Accounting

11 Family head

11 Merchang Prince

11 Sea Captain

Languages

Killimaran (native+l)

Canine (native)

Boveyan (basic)

Tr

Sailing

Talents

Ambidexterity

Fast Draw (13)

DISADVANTAGES

DNPC (Normal/Useful/Group/8) Crew of the Saucy Mare

Hunted (PC+/NCI/11) Family Pravinchandra

Watched (PC+/NCI/11) Family St. Genevieve

Psych(C/S) Family Uber Alles

Psych(C/M) We may be pirates, but we're not uncouth

Reputation (8) St. Genevieve Pirates

Unspecified Disadvantages: 2pts

Unspent Points: 23pts

Changes 1.0 > 1.1 (10)

NEW 3pts >> DEX: Combat Riding (13-)

INT: Healer (8-) +2pts >> (12-)

NEW 3pts >> PRE: Bureaucratics (14-)

PRE: Conversation (8-) +2pts >> (14-)

NEW 3pts >> PRE: Trading (14-)

GEN: Counterfeiting (11-) +2pts >> (12-)

NEW 1pt >> GEN: Navigation (8-)

NEW: 2pts >> KS: Crew of the Saucy Mare

PS: JOB (8-) +1pt >> PS: Merchant Prince (11-)

NEW: 2pts >> PS: Sea Captain (11-)

NEW: 2pts >> PS: Family head (11-)

Changes 1.1 > 1.2 (25)

NEW 3pts >> +1 level with Common Missile Weapons

GEN: Coordination (8) +2pts >> (11)

GEN: Lip Reading (8) +2pts >> (11)

NEW 2pts >> KS: Maidstone Society (11)

NEW 2pts >> GEN: Disguise (11)

NEW 1pt >> PRE: Oratory (8)

NEW 3pts >> PRE: Streetwise (14)

NEW 2pts >> PS: Accounting (11)

NEW 3pts >> Talent: Ambidexterity

NEW 3pts >> Talent: Fastdraw (13)

NEW 1pt >> Talent: Immunity (Mt. Society Poison)

Changes 1.2 > 1.3 (8/10)

Talent: Immunity (Mt. Society Poison) >> 1pt L2: Basic Boveyan

NEW 3pts >> +1 level with Ranged Combat

NEW 1pt >> PRE: Seduction (8)

NEW 3pt >> PRE: Persuasion (14)

NEW 3pt >> DEX: Sleight of Hand (13)

Notes

Items in BOLD STILL need to be specified. :-)