CHARACTERISTICS
13 STR			000cm (0'0"), 000kg (000#), 3'(1m) reach, -0" KNB
23 DEX 14-		Run      6" ( 12"),  28.8 kph   17.9 mph,    3.3 m/mi, DCV  3, 1 END/a
18 CON 13-		Swim     2" (  4"),   9.6 kph,   6.0 mph,   10.0 s/mi, DCV  0, 0 END/a
13 BOD			Leap     3" (  6"),   3.6 kph,   2.2 mph,   26.8 s/mi
13 INT 12-
13 EGO 12-
18 PRE 13-
14 COM 12-
 6 PD			OCV 8, DCV 8 // ECV 4
 4 ED
 4 SPD
 8 REC
40 END			PER 12- (+2 lvl)
30 STUN		Heal 8/30, 1/3.8d
Martial Arts (Dirty Infighting)
						
Name	OCV	DCV	DC	DAM	NOTES	
Martial Throw	8	9	2	d	STR+v/5, Throw	
Martial Disarm	7	9	23	STR	STR+10, Disarm	
Weapon Elements: W.Element: Knife, Sword, HtH
SKILLS

WF
	   Hand-to-hand, Clubs
	   Common Melee
	   Vehicle weapons (Cannon)
DEX
	14 Acrobatics
	14 Breakfall
	 8 Climbing
	14 Combat Riding
	14 Stealth
INT
	 8 Concealment
	 8 Deduction
	 8 Healer
	13 Magic

PRE
	13 Conversation
	13 Courtier
	13 Seduction
	 8 Streetwise
	13 Trading
GEN
	11 Co-ordination
	11 Gambling
	 8 Navigation
	 8 Shadowing
Talents
	   Defense Maneuver
	14 Fast Draw (DEX)
	12 Light Sleep (PER)

AK
	 8 Starfall City
PS
	11 Sea Captain
Languages
	   Killimaran (native+l)
	   Canine (native)
Tr
	   Sailing

Powers
Magic 10pts
DISADVANTAGES
	DNPC (Normal/Useful/Group/8) Crew of the Saucy Mare
	Hunted (PC+/NCI/11) Family Pravinchandra
	Watched (PC+/NCI/11) Family St. Genevieve
	Psych(C/S) Family Uber Alles
	Psych(C/M) We may be pirates, but we're not uncouth
	Reputation (8) St. Genevieve Pirates
	Psych (U/S) ??? (10pts)
	Unspecified Disadvantages: 8pts

Unspent Points: 0pts

Changes 1.0 > 1.1 (10)
	DEX: Combat Riding (8-) +2pts >> (14-)
	NEW 5pts >> INT: Magic 13-
	GEN: Co-ordination (8-) +2pts >> (11-)
	PS: JOB (8-) +1pt >> PS: Sea Captain (11-)
Changes 1.1 > 1.2 (25)
	NEW 4pts >> 2 levels with PER
	NEW 3pts >> Martial Throw (Dirty Infighting)
	DEX: Stealth (8) +2pts >> (14)
	NEW 3pts >> PRE: Seduction (13)
	NEW 3pts >> GEN: Gambling (11)
	NEW 10pts >> Magic
Changes 1.2 > 1.3 (10)
	PRE: Conversation (8) +2pts >> (13)
	NEW 4pts >> Martial Disarm (Dirty Infighting)
	NEW 1pt >> PRE: Streetwise (8)
	COM: 12 +2pts >> 14
	Magic 10pts +1pt >> 11pts
Changes 1.3 > 1.4 (2/20)
	NEW 2pts >> Weapon Elements (Sword, Knife)
Notes
Items in BOLD STILL need to be specified. :-)