Vakkal: Adult Male Khar Velosi, Jedi Guardian (TSS) 8; Init +6 (+2 Dex, +4 Bonus); Def 18 (+2 Dex, +6 Class); Spd 10m, swim 13m, crawl 14m; VP/WP 99/21; Atk +10/+5 or +6/+6/+6/+1 ranged (3d8, Blaster [Heavy Pistol]), +11/+6 melee (1d3+3, punch), +11/+6 melee (1d6+3, claw), +11/+6 melee (3d8+3, crit 19-20, Lightsaber), +2/+2/+2/-3 or +0/+0/+0/+0/-5 ranged (3d8, crit 19-20, Blaster [Light Repeating]); SQ +1 bonus on attack and damage rolls with ranged weapons, for targets with 10m., +2 dodge bonus to Defense when weilding a Lightsaber, Claws, Deflect (Attack -4, Defense +1, Extend Defense and Attack), Increase a ranged weapons' range increment by one-half., Increase Lightsaber damage +1d8; SV Fort +10, Ref +8, Will +4; SZ M; FP: 10; Rep: +2; Str 16, Dex 14, Con 18, Int 14, Wis 10, Cha 10.

            Equipment: Blaster [Heavy Pistol], Blaster [Light Repeating], Lightsaber, Medpac

            Skills: Add Feat (Blind-Fight) +3, Add Feat (Endurance) +3, Add Feat (Far Shot) +3, Add Feat (Force Speed) +3, Add Feat (Multishot) +3, Add Feat (Point Blank Shot) +3, Add Feat (Precise Shot) +3, Add Feat (Rapid Shot) +3, Balance +4, Climb +5, Intimidate +4, Jump +5, Listen +2, Pilot +4, Read/Write Basic, Speak Basic, Speak Khar Velosi, Spot +2, Survival +8, Swim +4, Tumble +6

            Unspent Skill Points: 18

            Force Skills: Affect Mind +2, Battlemind +8, Drain Energy +6, Empathy +4, Enhance Ability +8, Enhance Senses +4, Force Defense +4, Heal Self +2, See Force +2

            Feats: Alertness, Blind-fight, Combat Expertise, Combat Reflexes, Endurance, Exotic Weapon Proficiency (lightsaber), Far Shot, Force-Sensitive, Improved Initiative, Multishot, Point Blank Shot, Power Attack, Precise Shot, Rapid Shot, Toughness, Weapons Group Proficiency (blaster pistols, simple weapons)

            Force Feats: Alter, Burst of Speed, Control, Force Speed, Lightsaber Defense, Sense