Freyja: Adult Female Human, Jedi Consular (TSS) 6/Force Warrior (TSS) Throw 2; Init +2 (+2 Dex); Def 19 (+2 Dex, +7 Class); Spd 10m; VP/WP 63/10; Atk +6/+1 melee (1d4, crit 20, punch), +8/+3 or +4/+4/-1 ranged (3d8, Blaster [Heavy Pistol]), +9/+4 melee * (3d8, crit 19-20, Lightsaber); SQ Deflect (Attack -4, Defense +1, Extend Defense and Attack), Increase Lightsaber damage +1d8, Throw/Disarm: 1, Uncanny Dodge (Dex bonus to Defense); SV Fort +8, Ref +8, Will +10; SZ M; FP: 11; Rep: +4; Str 10, Dex 14, Con 10, Int 16, Wis 16, Cha 16.

            Equipment: 50 credits, All-Temperature cloak (+2 to Fortitude saves made to resist severe weather), Blank DataCards (for DataPad, 10) x10, Blaster [Heavy Pistol], Comlink [Encrypted], DataPad (+2 computer bonus on Intelligence checks relating to Computer Use checks involving downloading.  With related datacards +2 bonus to Knowledge checks.), Energy Cell x10, Lightsaber, Medical Kit [Mastercraft +1], Medpac x6, Utility Belt [Jedi] (Contains 3 days rations, 1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, 1x Aqua Breather, Couple Empty Pouches)

            * Freyja has constructed her own Lightsaber.

            Skills: Add Feat (Battle Meditation) +4, Add Feat (Cure Poison) +4, Add Feat (Force Mind) +4, Craft (lightsaber) +7, Diplomacy +10, Entertain (dance) +4, Handle Animal +7, Intimidate +5, Listen +8, Read/Write Basic, Read/Write Huttese, Read/Write Sith, Ride +4, Search +5, Sense Motive +10, Speak Basic, Speak Huttese, Speak Shyriiwook (Understand Only), Speak Sith, Spot +10, Treat Injury +9, Tumble +5

            Force Skills: Affect Mind +4, Battle Influence +7, Battlemind +7, Empathy +5, Enhance Ability +7, Enhance Senses +7, Farseeing +7, Force Defense +5, Force Light +7, Force Stealth +4, Force Strike +4, Friendship +7, Heal Another +7, Heal Self +5, Inspire +8, Move Object +5, See Force +6, Telepathy +7

            Feats: Alertness, Combat Expertise, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Martial Arts, Sharp-eyed, Skill Bonus (Spot +2), Weapon Finesse (Lightsaber), Weapons Group Proficiency (blaster pistols, simple weapons)

            Force Feats: Alter, Battle Meditation, Beast Language, Control, Cure Poison, Force Mind, Knight Mind, Sense

            Notes: Throw/Disarm: When the character attempts to trip an opponent, if the melee touch attack succeeds, the Strength check to determine if the opponent is tripped automatically succeeds. (Trip: Chapter Eight, Combat, page 171.)