WH40K: Dark Heresy Mordecai "Spike" Ravion Jhagatai Assassin Exp: 400 (100xp for +5 to BS, 100xp for Catfall, 100xp for Silent Move, 100xp for Heightened Senses [Sight]) Male youth: 25years old; stunted 5'5", 121 lbs. Porcelain skin / Flowing ginger hair / Watery Blue eyes. Divination: The Astropath declares... The Gun is mighter than the Sword -- Increase Ballistic Skill by +3. Voidborn You were born amidst the crash and thunder of battle, and grew up amidst the gun crews and the troopers, crammed into rank-smelling bunks or the stultifying formality of the officers' quarters . You are likely to be a great respecter of authority, with a liking for procedure and a no-nonsense attitude toward slackers. Speak Language (Ship Dialect) Charmed: When you make use of a Fate Point, you roll 1d10. On a 9 you get to keep the Fate Point rather than expend it. Ill-Omened: everyone knows the Void Born just ain't right. -5 to all Fellowship rolls when dealing with anyone who isn't also Void Born. Shipwise: Navigation (Stellar) & Pilot (Spacecraft) are basic skills. Void Accustomed: You are immune to space travel sickness, and low- or zero-G environments never count as Difficult Terrain. Heightened Senses (Sight): +10 to Perception for any sight-related test. Silent Move: Catfall: Anytime you fall, test Agility. On a success, and for every degree of success (beating it by 10 is one degree) you reduce the distance fallen by an amount equal to your Agility bonus for purposes of taking damage. Basic skills: Anyone can attempt a Basic Skill even if they're not trained in it, though it's against only half their stat for being untrained. Advanced Skills cannot be attempted, period, unless you're trained. Weapon Skill: 38 Ballistic Skill: 37 (+5 added in) Strength: 30 Toughness: 37 Agility: 31 Intelligence: 38 Perception: 30 Willpower: 31 Fellowship: 36 Fate Points: 3 Starting Skills: (check "trained" box on sheet) Speak Language (Low Gothic) Awareness Dodge Starting Talents: (SP=Solid Projectile, hit a little harder; Las=laser, massively more ammo per pack) Melee Weapon Training (Primitive) Unremarkable (Ambidextrous OR) Thrown Weapon Training (OR Pistol Training (Las)) Basic Weapon Training (SP) Pistol Training (SP) Starting Gear: Hunting rifle & 16 rounds (OR Shotgun & 12 shells OR autogun & 1 clip) sword knife 10 throwing knives (compact las(er) pistol & 1 charge pack OR) 3 doses of stimm * corpse-hair charm black bodyglove (Common Quality Clothing) Starting Wealth: 140 gp.