CHARACTERISTICS

30 STR 000cm (0'0"), 000kg (000#), 1m(1m) reach, -0" KNB

15 DEX +1 Run 11" ( 22"), 52.8 kph 32.8 mph, 1.8 m/mi, DCV 4, 8 END/t

23 CON +3 Swim 2" ( 4"), 9.6 kph, 6.0 mph, 10.0 m/mi, DCV 0, 0 END/t

15 BOD Leap 6" ( 12"), 7.2 kph, 4.5 mph, 13.4 m/mi, DCV 3, 12 END/t

13 INT +1

13 EGO +1

13 PRE +1

10 COM +0

24 PDr OCV 5, DCV 5 (16) // ECV 4 (15)

21 EDr

4 SPD

11 REC

46 END PER +1, Combat Sense.

42 STUN Heal 11/30, 1/2.7d

Martial Art (Kenjitsu)

Sword only

Name

OCV

DCV

DC

DAM

NOTES

OCV

DCV

DC

DAM

With Sword

Offensive Strike

3

17

10

d

STR+4d

4

17

3d+1

K

Roll 10n or 10k

Fast Strike

7

16

8

d

STR+2d

8

16

3d

K

Roll 9n or 9k

Martial Block

7

18

Abort, Block

8

18

Martial Dodge

5

21

Abort, vs all attacks

5

21

+1 level with Swords

Missile Deflection, May use on "adjacent" attacks. As Block.

SKILLS

WF

Hand-to-hand, Clubs.

Swords

DEX

+1 Acrobatics

+1 Breakfall

-3 Climbing

-3 Stealth

INT

-3 Concealment

-3 Deduction

-3 Paramedic

+1 Tactics

PRE

-3 Conversation

GEN

+0 Co-ordination

-3 Shadowing

-3 Weaponsmith
(Common Melee)

AK

-3 UNKNOWN

KS

-3 Martial Art Style:
Izayoi-ryu sword-style

PS

-3 Bodyguard

-3 Fine-art painter

Languages

Japanese (native+l)

English (accent+l)

Tr

Automobiles

POWERS

ELEMENTAL COMMAND - Izayoi-ryu sword-powers

a: Hidden Sword (KA/PH), +1 OCV, Can be thrown, "Real" weapon,

STR MIN -5, 2h weapon.

OCV

Dam

STNx

STT

Notes

+1

5DC

0

12

M, Thr, 1/2hand

B: Resistant Defense 24/21

C: Missile Deflection. (thrown, arrows, projectiles, bullets, shrapnel)

May use to deflect attacks on adjacent targets.

DISADVANTAGES

Hunted (PC+, NCI, 11) The Hunters

DistFeat (Easy/Notice) Modern Samurai

Psych (C/S) Accepts good-faith surrenders

Psych (C/S) Personal honor, always courteous

Psych (C/T) Personal honor, always tells the truth

Psych (U/M) Elaborate personal grooming

Psych (U/S) Personal honor, accept no insult

Psych (C/T) Places safety of charge above his own

Rivalry (Prof) DEFINED BY GM

Secret ID

Watched (PC+, NCI, 8) Father's people

Todo

FYI: Combat Sense

The character ahs the innate "feel" for combat situation, and can fight even while in darkness of blinded. Combat Sense is a form of Perception roll. A successful Combat Sense Roll allows the character who is attacked hand-to-hand to counterattack on their next Phase with no penalty, even if blinded. A character who makes a successful roll also has their full DCV against all hand-to-hand attacks. The character should roll each Phase to keep track of their opponents. Should the roll rail, the character takes normal penalties.