|Logs pg. I
||The Rider at Dawn
The adventurers and their friends return to the forest clearing
in which the Alshain was originally pulled down, only to
find they alone meet a cryptic stranger in the dawn.
||Into the Deep, Dark Forest
More information is gathered by Aykuh, and much is learned,
so the group heads back to town... or at least starts to.
||Getting Ready for the Party
Preparations are excitedly made by all for the upcoming
||Dancing the Night Away!
The crew of the Indigo go to the Gathering, meet many
interesting and unusual folks there, and learn a few useful
||Dancing With the Drakes... and Others
The Indigo's crew meet many of the (sometimes unusual)
party-goers at the Spring Gathering.
||The Journey Begins
Wherein folks straggle in from some surprising places, and
discover that horseless carriages aren't all they're cracked up
||Traveling in Style, if not Comfort
The crewmates continue on their travels towards their goal,
and learn some rather interesting things about both themselves
and the world around them.
||Home Again, Home Again...
Kerry experiments to determine what's causing everyone's
discomfort on the trucks, and is far more successful than he might
have wanted -- and finally, despite all obstacles, the
caravan reaches the trollhome... and there is much rejoicing.
||Arming for Battle
The crewmates are aided by the trolls of Hallifred's Trollhome
in their preparations to continue on their quest for their metal
bird and the terrible horn.
||Practicing With Strangers
The trolls teach the crew how to use their weapons, and set up a
practice bout with some local humans. Vash also makes sure his
gun works, much to his relief.
||Back On The Trail
The crew heads out to find the missing shuttle, leaving the trolls
After a long but quiet walk through the woods, the crew finds their
missing shuttle, and begins to plan out what to do about it.
The crew takes action to reclaim their missing vessel.
||The Eye of the Storm
Alshain safely reclaimed for the nonce, the crew
re-stocks and re-evaluates their situation in this short moment
||In the Hall of the Mountain King
The Alshain's crew check out the manor house... and
discover some very strange things about "the Master."
||Reconnoitering -- and Capture
The Alshain's crew head for the castle, but are caught
in a troll-trap set by Drakeris' patrols.
||Payback is Hell
The Alshain's crew finally meet both the Master,
Drekaris... and the Wild Hunt, again.
||When Johnny Comes Marching Home Again,
The Alshain is recovered by her rightful owners (although
not without a surprise!), and the crew return to Karlstrasse
and the Silver Egg -- for a well-deserved hero's welcome.
||Safely Home and Waking Slowly
The various crewmembers recover from the riotous celebration of
The crew gets an unpleasant and insistent reminder of their
||Wells, Tails, Miracles, and Magical
Some time passes, and the Indigo's crew settle in to
their new lives.
||"There are more things in heaven and
A party from Azteka arrives for the Fall Gathering, and prompts
interest and much discussion.
||New Kids in Town
As the big Fall Gather approaches, some very interesting and
unusual folks come to town... who are equally interested in both
Zildjian, and the crew of the Indigo.
||New Families, New Friends
The Gather begins... and the crewmates begin to see -- and in
some cases, participate in -- the interconnecting webs of family,
friendship, and obligation in Crossroads that bind folk smoothly
||Gathering Closer... and Closer...
The Fall Gathering continues, with a few revelations, a few
surprises, and a great deal of happiness and partying.
|Logs pg. III