The Unnatural Alliance
Symbol: The Chimera
Credo: "Protecting the Powerless from the Powerful."
Of all the existing secret societies and government agencies, the
Unnatural Alliance is the newest, the most altruistic, and the most
secret. It was founded at the turn of the millennium by a disparate
group well aware of the threats posed by the myriad groups secretly
manipulating and preying on the unaware and the innocent. The Unnatural
Alliance sought to protect these innocents by bringing together men
and women with the Power and knowledge needed to combat those who would
plague the Powerless of humanity.
There are currently 75 active members. Some of them were already
aware of the power games that governments and secret societies played
because they were, or still are, members of those organizations. Some are
wielders of great magic or other supernatural powers; some are not even
human. Still others are rather ordinary people, save for the fact that
they all discovered one or more of the Conspiracies or Terrors that hide
from the "agreed" reality the Powerless dwell in. Most became involved
with the Alliance when one or more of the existing members aided them
against those secret threats.
It is in this fashion that the Unnatural Alliance recruits new
members: the Alliance is held together by a debt paid in service. Just
as all existing members owe the Alliance for their help, so too do
those members now work to help others as they were helped. Moreover,
working together ensures a more effective guardianship of the existing
members. Many of them might yet still be at risk from those who wish to
kill or use people who know too much or have too much Power.
Incident: The term for a crisis or event that members of the
Alliance are working on.
Camp: A temporary base of operations for Alliance members that
are working on an Incident. This may be a hotel, motel, private residence,
or the home of one of the members.
Client: A non-member directly involved in an ongoing Incident
that Alliance members interact with on a regular basis.
Lodge: A building (residential or business) that Alliance
members use as a safehouse or temporary Camp. Often specifically stocked
with equipment Alliance agents would find useful in dealing with an
Incident. Highly secret; often used to protect Clients and other victims
of an Incident as needed.
The Alliance is not based upon standard corporate organization,
for reasons of secrecy and security. Rather it is derived from the cell
organizational structure popularized by revolutionaries, guerilla freedom
fighters, and some other secret societies. The Alliance has also developed
special code terminology to highlight the function of its operatives.
Coincidence: The term for an active cell of four to six
people, usually brought together by necessity and a distribution of
useful skills for dealing with Incidents. Coincidences are designed to
work independently, though occasionally specialists can be contacted
for equipment, information, or special services that are not available
to existing members of the group.
Phantom: Alliance members that are not attached to a
Coincidence. Often they will act as observers, information gatherers,
messengers, or sometimes assigned specialists for a Coincidence involved
in an active Incident. Not all Phantoms are field agents -- many are just
members that are not active unless contacted through certain channels
Actor: A Phantom who gathers information while working
undercover in an organization, especially a secret society or government
agency. Actors primarily only deal with other Phantoms directly.
Illusionist: A Phantom that infiltrates government and
conspiracy organizations to act as an information conduit. May break
cover to assist in a situation where an entire Coincidence may be
Painter(s): A Phantom or Coincidence which is called in to
clean up after an Incident; they cover up evidence of the Alliance's
involvement, paranormal activity, etc. Painters are called such because
they "Paint A Pretty Picture." Some painters also work with covering up
computer records, establishing alternative IDs for members, or relocating
discovered Alliance members. These are known as "electric painters."
Stork: A Phantom who is making a delivery of supplies, weapons,
or personnel to a Coincidence or another Phantom in the field.
Tourist(s): A Phantom or Coincidence who checks out possible
problem situations and reports information back to those more capable
of dealing with the possible Incident. Tourists may also act as client
contacts to avoid exposing too many individuals.
The Founders: The original Alpha Cell members that formed
the Alliance. The Alpha Cell itself is no longer active, some of the
original members having since retired. Most still work as advisors
or administrators, contacting Coincidences and Phantoms as necessary
to provide information, alert members of Incidents, or form a new
Cell. Some suspect a few of the Founders are still active as Phantoms
The Labyrinth is the name for the organization's net server, a
highly sophisticated intranet system guarded by "the Minotaur", a
near-sentient program (called a Gibson in the technological marketplace)
that acts as both user interface and firewall for the Labyrinth. The
Minotaur's designer had a rather odd sense of humor, and as a consequence
the Gibson is a combination of the Minotaur of Greek mythology and some
of the facial features and personality quirks of Groucho Marx. It is
meant to confuse the enemy when encountered, but occasionally confuses
the membership as well.
The Labyrinth provides databases of information gathered by the
membership, and a secure online conferencing function so that members
can consult as needed. It also provides email facilities so members can
protect their identity from each other, to prevent information falling
into the wrong hands. So far, the NSA and the Echelon have been unable
to infiltrate or even detect the system, which was custom designed by
one of the members of the Alliance. Rumor has it, in fact, that the
Minotaur encountered one Echelon Gibson early on, traced it to its
originating machine, "Ate" it, then stored the source code as a trophy
of the victory.
The Alliance' greatest strength lies in its secrecy, as
other organizations cannot act against what they do not know
exists. Coincidences frequently achieve this through disinformation
management, such as spreading rumors of imaginary conspiracy or government
agencies. Occasionally some past Coincidences achieve a certain notoriety
in conspiracy buff circles. One of the most "infamous" is the supposed
vigilante group "The Pantheon," known to the Alliance as Coincidence
#4. The members of this Coincidence used the names of figures from
Greek mythology as aliases. Even though the rumors implied they existed
outside of any organization (rather like a rogue "super hero" group),
the Founders do not encourage this sort of attention, even in the small
circles in which it traveled. In the case of Coincidence #4, however,
the secret of the Alliance is well-protected, as all the Coincidence
members have renounced any permanent public identities in order to
protect themselves from discovery.
Only the Labyrinth Gibson knows the identity information for the entire
membership. Its security is set up with so many layers of complexity
that it would be impossible for anyone to hack it or force it to give
up information to someone that was unauthorized -- or even to reveal
more than a few names to an authorized member. The Gibson is designed
with evasive capabilities to hide or destroy all its data if it is even
endangered by an outside agency, and any member or Coincidence that asks
for too much data will be reported to the Founders for investigation as
a security threat.
Security threats are not usually killed or destroyed. However, if an
individual or an entire Coincidence is declared a full security threat
that cannot be corrected, they will be targeted and either replaced or
moved to a position where they cannot compromise the organization. Rumor
has it that some of the Founders have a means to produce a "Schroedinger
Effect" which moves an individual out of the normal space-time universe
and slips them into an alternate universe where the Alliance does not
exist. In such a location, any babbling by them about a grand conspiracy
will seem the ravings of someone deranged. This is said to be a costly
process, however, and thus to be used only for internal security,
Back to Basics...
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