Birthright

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Realms: Birthright

Game Information

Mechanics

The game system will be 3rd ed. D&D, but with restrictions on race: there are no elves. There are no halflings. On the other hand, there are no dragons. But there are gods. Nasty, picky, persnickety, interfering gods... who walk among you. The pantheon is therefore entirely different from the D&D Player's Handbook. Interested players are welcome to inquire.

Background

Two hundred years ago a new god, Glia-Gulmeshki, stepped forward to unite the warring people of the world into one indomitable empire. With sword and spear he brought the dual shield of Justice and Duty to the people. Then he settled down with his wife and had seven kids. Seven sons.

And those sons, as sons invariably do when they don't die of childhood diseases -- but hey, these people are demi-gods, no? -- these sons grew to adulthood. So Glia-Gulmeshki carved his mighty empire into seven kingdoms, which were to be inherited by his sons upon his death, or the day he abdicated.

The original lines were drawn around 75 years ago, but Glia-Gulmeshki is still doing just fine. In fact, he and his new wife Marilan just had a little baby girl whom they named Potapka, in honour of the goddess Potapki, who agreed to be her god-mother. And the seven sons are getting restless. They're feuding between themselves, shifting the borders where they can, and scheming to get Glia-Gulmeshki to die, or at least abdicate peacefully.

In this world you, the player characters, will start out at first level, living in the future kingdom of one of the seven sons. The choice will be yours, as a group. Things you can choose to do include, but are not limited to, dungeon delving and exploring (there's been centuries of war, with all the litter that leaves behind), politicking, serving as scouts in the armies, hiring out as mercenaries, dealing with the bands of monsters who are rife in the area -- no one's got the time to deal with them -- and so forth.




Last modified: 2001-Oct-24 10:51:04

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