get <object>. Attempts to pick up <object>. The lock on <object> is checked for a success (true), and the normal path of success/fail is then taken. On success the object is placed in your inventory.
Another variation on this is: get <container>=<object> Attempts to get <object> from the given container. The _/clk lock property on <container> is tested, and if it is true, then it checks to see if the standard _/lok lock property on <object> tests true. If both locks pass, then <object> is moved into the player's inventory. If there is no _/clk property on <container> it defaults to failing. The _/lok property, on <object>, on the other hand, defaults to passing. @succ/@fail messages are not displayed, when fetching something from a container.